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A survey is also now available on the previous installment of Unearthed Arcana, which presented variant class features for every class in the . . The reason to not multiclass the Soulknife is that its primary ability, the special weapon, is likely to be approximately as good or better than the best regular magic weapon in the party if you stick to straightclassing. Saves: Refer to the 5e Ranger Guide. However, the rogue isn't a complete package all on its own. 6 Number 4 - Soulknife. You must satisfy any prerequisites before taking the feat. You learn a cantrip of your choice from the sorcerer spell list. Thanks to Fast Hands, you can use a . Spellcasting is the first key feature of the class, spells will be discussed later in the guide. A soulknife's mind blade improves as the character gains higher levels. General Notes on Rogue Multiclassing. Currently, have two magical weapons: +1 morning star that can do an extra 1d6 psychic dmg (at the cost of taking 1d4 dmg myself) +1 scimitar Swashbuckler: . No one likes missing that Sneak Attack opportunity and this feat allows you to use one of your three luck points to reroll a failed ability check or attack - useful for any rogue. Actor: Can come in really handy in infiltration missions and pairs well with the Assassin. At Level 2, we gain our Cunning Action ability for a Rogue. Inquisitive (Xanathar's Guide to Everything) The Inquisitive subclass leans heavily into the investigator theme with a focus on unearthing mysteries and secrets that others fail to notice. Soulknife: Use psionic power to create deadly psychic blades in combat. 4. Never caught unarmed, the soulknife is the literal interpretation of using the power of the mind as a weapon. 5 Number 5 - Thief. At 9th level, a soulknife may choose another bonus feat from the same list. Name: Ghost Blade Race: Duskling Progression: SoulKnife 1/Totemist 2/SoulKnife 3/Totemist 3/Soulknife 2/Totemist 4/Soulknife 5 Build: Soulknife 11/Totemist 9 Melshaper: 9th BAB: +14/+9/+4 Fort 9, Ref 13, Will 10 Feats: 1. . Rogues are the epitome of the martial scout and skill-focused character of the D&D party. Possibly the best level 13 ability that a rogue can get. What do psionic blades bring to the Rogue class? Weapon and Armor Proficiency: Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields).. This combination will give us proficiency in all 18 skills by Level 9. The Soulknife archetype's updates will be covered in the article below. Constitution gives you health, Wisdom protects you from mental effects. Skills: Refer to the 5e Ranger Guide. Best Feats You Should Consider forYour Rogue in D&D 5e; Top 24 Best One Punch Man Characters (Ranked) Top 15 Best Cantrips in Pathfinder 2e (Ranked) Top 5 . We discuss how we would build a Soulknife Rogue, taking a. look at race, backgrounds, feats, ability scores, and roleplay options to help amplify this. The PC will be a level 7 High Elf Bladesinger 2/Soulknife 5. When it comes to class skills, rogues need to make sure they've . Of course, "razzle dazzle" in this case means "freaking awesome psychic powers"! Armor and Weapons: Leather armor and a rapier will bring you far. Gear: Studded Leather Armor, Backpack with waterskin, one day's trail rations, bedroll, sack, and flint and steel. Multiclassing between the Fighter and Rogue classes has often been beneficial in D&D, and the current edition is no exception.The feat support makes the hand crossbow an ideal weapon for this character, and the fighter class . At 22nd level and every four levels thereafter, the soulknife can improve the value of the . The help action can be taken to give your rogue advantage on the attack and it can also count as an ally within 5" of target. This amazing feat grants 3 luck points that you can use to roll an additional d20 on an ability check, an attack, or a saving throw. They channel this reservoir of inner magic into tangible blades of psychic energy, striking at their victims' minds. You have manifested an aberrant dragonmark. Stats: Dexterity is always the primary ability. Pulling from your pool of Psionic Energy dice, you can show off the impressive combination of quick-thinking and psionic powers. 5E D&D Feats- A Rogue's Guide We explore the rogue and dnd 5e feats. This can be a more generic discussion about the Soulknife. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level). It looks like it has really cool potential as an infiltrator type rouge, or a flashy stylish combat rouge. Download Level 12 Soulknife Rogue Character PDF. SoulknifeX/FighterX) the special weapon is essentially worthless once . Best Feats for Rogue. #2. Hope you enjoy this character build! Rogue 5e is the Quintessential Face, Scout, and Striker.Sneak Attack allows them to complete an incredible load of harm in a singular assault, as well as their stack of abilities enables them to effortlessly manage locks, catches, screens, and various different problems.Rogues split into melee or ranged kinds.Melee Rogues as usual as possible go for two-weapon fighting taking into account the . Still going with the Arcane Trickster Rogue, it's a good idea to take the War Caster feat. Not only do Feral Tieflings get a +2 DEX and +1 INT boost, but they also have Darkvision, which is incredibly useful for Rogues that often work in the shadows and darkness. Rogue, Wizard. Rogues don't need to be within five feet of a target to deal a lot of damage. I would also be open to considering a multi-dip. Half-elves make excellent rogues based on their alignment (chaotic) described in the D&D Player's Handbook: "Half-elves share the chaotic bent of their elven heritage. I played a Soulknife at 11th or 12th level (I don't remember right now which) and damage was a complete non issue, I also took the Fighting Initiate feat for the Thrown Weapon Style, general thoughts:-The damage is more than okay, Sneak Attack carries a Rogue's damage regardless and it's a great baseline. Ask any questions in the comments. Keen Mind as a Feat is an optional one in this sense but would lean heavily into the ability to create complex code and ciphers, as well as crack those of others. Psychic Blade. 1st Level. The Soulknife's Psionic Energy Dice are much easier to retain than the Psi Warrior's because they often aren't expended if you fail a roll, but even so at low levels you'll need to be prudent about when something is worth a die. Even in places where psionic effects do not normally . Proficiencies: Gloom Stalkers get access to all the weapons and armor they could ever need. 1 Sharpshooter Turns Any Rogue Into A Long-Range Assassin. Appearing from the shadows to assassinate a high-value target, such as an enemy healer or spellcaster, is a good strategy for a Rogue to tip the balance of a fight in the party's favour. The Ultimate D&D 5E Rogue Class Guide (2022) Rogues are the unseen hand, the masked face, and the subtle knife. We discuss how we would build a Soulknife Rogue, taking a. look at race, backgrounds, feats, ability scores, and roleplay options to help amplify this cunnin. Two of these psionic subclasses, the Psi Warrior (Fighter) and the Soulknife (Rogue), have a class feature called Psionic Power, that gives them Psionic Energy dice to . As long as a Rogue has advantage on their attack, or an ally is within five feet of their target, a Rogue gains sneak attack damage. Amulet of Health. As per the chart, you get 2nd level spells at 5th level, 3rd level spells at 9th level, 4th level spells at 13th level, and 5th level spells at 17th level. For example, if you are a Cleric and want to multiclass as a Rogue, you'll need a Wisdom score of 13 or higher and a Dexterity score of 13 or higher. Best Races for Phantom Rogues. Where will your favorite subclass rank? The feat allows you to learn two cantrips and one first-level spell from the Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list. This allows you to do several crucial things. Other Classes: The Soulknife tends to interact with other . Battlemaster 7, Rogue 1. I really appreciate the design team's attention to detail, and all the little touches that tie together the flavor and mechanics of the soulknife . The summoned familiar cannot attack but can take other actions as normal. 3 Number 7 - Assassin. Feat: Psychic Talent. Soulknife. Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on).. Using intellect, education, and an underground network, he influences the world around him while evading capture —classic Mastermind stuff. This feat lets you choose a class, either bard, druid, cleric, wizard (already known), sorcerer, or warlock, and pick two cantrips and a 1st . The blade is identical in all ways (except visually) to a short sword of a size . Soulknife. Magic Initiate. The Soulknife Rogue takes everything that is great about the Rogue class adds a bit of "razzle dazzle" to it. So all that really matters is that you get your Dexterity as high as you can! You just need Dexterity! The Phantom rogue, interestingly enough, has absolutely no secondary attributes. Please use the Contact Us field on the main menu to report any issues. Aberrant Dragonmark. Creating a soul blade is the core of the soulknife, and with it, they are deadly combatants. A ranged Fighter/Rogue focusing on hand crossbows combines one of the most consistent damage-dealers in Dungeons & Dragons with the skill versatility of the Rogue class. The Sharpshooter feat ensures that Rogues can snipe enemies from safe . . Kobold. A ton of races get Dexterity, though, so you're going to want Constitution if you want to be up close and personal, Wisdom if you're worried about mental effects, and Charisma if you want to use your Telepathy to talk to people. Quickstart Guide: Tiefling Rogue. Versatile and varied, the soulknife can be found in all shapes and sizes, wielding blades unique to the wielder and customized to . Bonus Feat. Great thanks to Harmon's Guide to the Class Guides on the Paizo messageboards, Hallack's Pathfinder Handbook and Handy Links Index on Minmax Boards, Novawurmson's Optimization Guides Compendium on Giant in the Playground, and all the rest. Every level at which you gain a Rogue feat, select one of the following feats. This feat enables a player to be the skill-monkey of the party. In addition, choose a 1st-level spell from the sorcerer spell list . Hit Points: A d10 hit dice is great, and is a nice safety net for a subclass that prefers to sneak over facing enemies toe to toe. It multiclasses the Soulknife with Totemist from Magic of Incarnum. But make no mistake: with their deadly Sneak Attack, The DnD Rogue 5E class can be a linchpin damage dealing character. Yes, I'm serious. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. Starting at 3rd level, as a bonus action, you can create a magical blade of shimmering psychic power from one or both of your hands. . Maneuvers: Riposte, Trip Attack, Maneuvering Attack, Menacing Attack, Disarming Attack. Playing a Soulknife []. Some feats I feel like could be good choices for a Soulknife could be Sharp Shooter, Telekinetic, Mobile and Alert (I for some reason have a great aversion to taking Lucky). It's more about what they DON'T bring… This section does not address every published feat, as doing so would result in an ever-growing list of options which don't cater to the class. 4 Number 6 - Phantom. Though there are some decently potent level 1 spells, I feel the most useful spell for a rogue is Find Familiar. Fighting Style: Two-weapon fighting. You are the investigator, trap springer, recon specialist, sniper, and tag-team attacker. Most assassins strike with physical weapons, and many burglars and spies use thieves' tools to infiltrate secure locations. Remember, multiclassing requires minimum ability scores in both new and prior character classes (as described on page 163 of the PHB or page 54 of Eberron RftLW for Artificers). Your rogue gains uncanny abilities to dissect lies, notice hidden creatures or objects, and decipher clues. These filters are still being tested and do not currently function properly on Mobile (Desktop View will work). Rogue Feats. We discuss 5th Edition Dungeons and Dragons feats and creating character builds based ar. Filter Use. Bonus Feats: Psionic Body. While every Rogue can be fun to play and be critical to the party's success, there can be only one champion! 7 Take the War Caster Feat. The soulknife may choose Power Attack, Two-Weapon Fighting, or Weapon Focus (mind blade) as a bonus feat at 1st level. And even these early-level picks are brilliant. Their minds bristling with power, three new subclasses arrive in today's Unearthed Arcana: the Psychic Warrior for the fighter, the Soulknife for the rogue, and the tradition of Psionics for the wizard. They excel at deceit, stealth, and backstabbing. A Paladin could cast Firebolt, or Booming Blade; a Barbarian could use Vicious Mockery; and a Ranger could summon Eldritch Blast. Healer PHB: The best use case for this feat is the Thief. As such, the analysis below is wrong, but will be maintained for archival purposes. A soulknife must choose the form of her mind blade at 1st level. Best Races for Soulknife Rogues Soulknife rogues, strangely enough, require no secondary stat. Level 3 we select the Soulknife Rogue Archetype and get our Psychic Blades, Psi-Bolstered Knack, and Psychic Whispers abilities. Our level 1 rogue will have Expertise in Stealth and Perception. Lucky is, hands down, the best feat in 5th edition. Just like any other class in D&D 5e . Psionic Power: You now have a pool of psionic energy dice that equals twice your proficiency bonus per long rest. 2 Number 8 - Inquisitive. Half-Elf. These rogues discover psionic power within themselves and channel it to do their roguish work. Form Mind Blade (Su) As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind. Rogue Feats. Class Features. I really like the concept and plan to use it at some point. The Soulknife archetype for the rogue is one of the new subclasses added in, having made a previous appearance in D&D's Unearthed Arcana, an online content series that provides players with new material to play in exchange for providing feedback to the game's designers. First of all, this feat gives you an advantage when doing Constitution saves to keep your concentration on spells. While one of . Thank you in advance. We also get the Steady Aim feature that works nicely with our main Psychic Blade attack. This means that communication between secret organizations is suddenly not so secret, which might be situational, but it's fun and very useful. Best Feat for a Soulknife Rogue : DnD 4 Posted by u/Engineerguy32 Rogue 1 year ago Best Feat for a Soulknife Rogue 5th Edition Doing a build, can't decide on feats. By expending Psyonic Energy dice they can use a host of very powerful abilities as a kind of pseudo-spellcaster. The Best Rogue Feats: D&D 5e Roguish Secrets - Flutes Loot trend www.flutesloot.com. While any race that offers a boost to DEX and/or INT will work well for the Soulknife Rogue, one of the best options for this sublass is the Feral Tiefling. 5. The best answers are voted up and rise to the top Home Public; Questions; Tags Users . Determine its appearance and the flaw associated with it. Rogues are nimble, yet fragile, using . Alert . Religion: Soulknives may worship deities similar to fighters or other psionic types. The Best Rogue Feats: D&D 5e Roguish Secrets By Flutes / August 17, 2020 November 26, 2021 / Class Analysis , Feats , Rogue , Top Read / 16 Comments Features art for best Rogue feats is " Weasel Thief " by iZonbi, Creative Commons Attribution-Share Alike 3.0 License Offensive Actions: SNEAK ATTACK! Prodigy is a similar feat that has racial limitations, but I prefer Skill Master, anyway. Rogue is a fun class to play, which affords you several important party roles. Afterwards, the world is your oyster. RPG BOT - Short Guides to all Classes. After that it's either intelligence or charisma, with a heavy lean towards charisma to boost the tiefling's spells. When there's a trap to be disarmed, a lock to be picked, or an NPC to be conned, the rogue is there to see the party through the other side of the hustle. Feats: Dual Wilder and Sentinel. The dice start out as 1d6, but go up by a d2 . Level 2: Infusions (★★★★☆) Infusions make up the second key feature of the . Skills and Feats. But as a balanced multiclass (e.g. I'm making a Soulknife Rogue and was wondering if the feat Defensive Duelist would work with the Psychic Blades or if I'd need a regular dagger to gain benefit from it. Gold:3d4 GP. Psi-Bolstered Knack: Psi-Bolstered Knack This feature is all about being the best skill monkey. You now can be a main tank for many fights, and with uncanny dodge you might tank better than a paladin or warrior. There is no real set rule with Soulknives. Mind Blade (Su): As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. This rare amulet sets the wearer's Constitution score to 19 for as long as they're attuned but has no effect on a character that already has a high Constitution. A Soulknife possesses powerful psionic potential. Get touched is great if you start your soulknife low in level, I'm still a few levels away from the teleport and so misty . A Machiavellian Schemer with a dash of street-savvy rogue, the Mastermind uses words as often as weapons. Tasha's Cauldron of Everything came out this week, heralding the introduction of the first official psionic subclasses into 5th Edition D&D!. No need to try on a bunch of skills and feats while leveling up; here's a list of everything a rogue should have. Sentinel (Melee Rogue) Many players focus on this feat's ability to stop a foe in its tracks, but Rogues gain additional benefits. Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. Professor Moriarty might be fiction's best-known mastermind archetype. 1 yr. ago. This necklace . 75 votes 18 Dual Wielder 10 Fighter Initiate 7 Piercer 26 Soulknife Soulknife Rogues use their psychic abilities to accomplish their goals on and off the battlefield. Bonus Feats: At 6th level a soulknife may select either Bonus Essentia, Double Chakra, Expanded Soulmeld Capacity, Exotic Weapon Proficiency, Precise Shot, or Split Chakra as a bonus feat. A soulknife need not meet any of the prerequisites normally required for these . May 23, 2006. If I were to multiclass this character to become a true Skill Monkey character build, then I would select Knowledge Cleric Level 1, Soulknife Rogue Level 4 and College of Lore Bard Level 4. . You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20. Contents [ hide] 1 Number 9 - Mastermind. A thread to discuss the Soulknife (UA) I really like the soulknife subclass for the rogue.